Play something new...

There exists an ever changing range of diverse board games. We do our best to provide a variety of games for play at the shop, and sometimes we take them along to conventions (when arranged by die organisers). On this page we will highlight specific demo games, with a brief description of each. This is not an exhaustive list and gamers are welcome to bring their own games to play, so it is constantly changing.


If there's a specific game that you'd like to try please get in contact with us, as we may know of someone that can bring their copy for a playthrough. 
 

Demo Game Highlight

  • Zombicide: Black Blague
  • Zombicide: Black Blague
  • Zombicide: Black Blague

Zombicide: Black Plague

  • 1 - 6 Players
  • 60-180 mins
  • Full Cooperation (players vs game)
  • Medium weight
  • Possible adult content

It's the Zombie Apocalypse, but in a Fantasy Medieval setting. The Plague has gotten out of hand and it appears that someone is behind it...
Players take control of classic Fantasy archtypes such as paladins, dwarves, knights, and magicians. When all players have completed their turn, the zombies get a turn to go through their prescribed activation. This means players know exactly how the enemy will behave, and they can plan their attack accordingly. 
2015 Golden Geek Best Solo Board Game Nominee
 

The Expanse Board Game

  • 2 - 4 Players (best with 3 - 4)
  • 60-120 mins
  • Score Attack, Territory Control (direct combat)
  • Medium weight

Based on the hit TV series, based on the books, based on the authors' long-running game of Necropolis 2350. Between the gravity wells of Earth, Luna and Mars, to the asteroid belt's many stations, all the way out to the moons of Saturn, players are manipulating the political landscape of the near future galaxy.
Each turn a player chooses a card, sometimes paying for it using victory points. They can then either play the text of the card. If they choose to rather use the action points, other players are offered the opportunity to use the card. This push and pull means simple decisions can have several layers of repercussions, both mechanically and between players.
  • The Expanse
  • The Expanse
 

Condottiere

  • 2 - 6 Players (best with 3 - 4)
  • 45-60 mins
  • Score Attack (full versus)
  • Light weight

Condottieri ("contractors") were Italian mercenary captains commanding free companies of soldiers. 
Each round a specific territory is chosen to fight over. Players then take turns playing cards or passing, attempting to amass the largest army. When all players have passed, the player with the highest total claims the territory. Besides normal mercenary cards, there are also special cards that can quickly turn the tide of battle. But be careful, in future rounds players can only use the cards left in their hand of 10, until everyone runs out of cards.
When a player claims their 5th territory (or 3 in a row) they win the game. Simple to teach, quick to play, travels well.
 

Sushi Go Party

  • 2 - 8 Players (best with 4 - 5)
  • 20-40 mins
  • Set Collecting, Score Attack (no combat)
  • Light weight

A drafting game with a delightful theme, Sushi Go Party is all about collecting sets of different sushi as the cards move around the table like sushi moves around the belt. 
After setting up a menu of cards (either a prescribed list or randomly according to a set of criteria), players are dealt a hand of cards. Drafting occurs: Pick a card, pass the rest, play the card you kept. When all the cards are claimed, score the round. Do this 3 times, then score desserts. The player with the most points win.
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Mission: Red Planet

  • 2 - 6 Players
  • 60 - 90 mins
  • Role Selection, Territory Control (direct combat), Score Attack
  • Medium weight

A row of rockets are leaving for Mars, with their destination and number of empty spaces listed. When the ship is full, it will deposit the astronauts on that space. Each round, players choose one of the 9 cards in their hand to play. When your number is called, you're allowed to place your astronaut(s) and perform any special action the card allows.
After round 5, 8 and 10, the whole board is scored and the player with the most astronauts in a space takes the resources accumulated there. At the end of round 10, the secret missions are scored and the player with the most points wins.